AI Insights · Timothy · January 2023
Top 5 Shoot'em Up Games on Android in Chile: Q4 2022 Performance
Explore the performance of the top 5 Shoot'em Up games on Android in Chile during Q4 2022, focusing on weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 Shoot'em Up games on Android in Chile showcased a range of performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the market dynamics of these popular games.
Azur Lane experienced fluctuating weekly revenue, peaking at approximately $4.8K in the last week of December, after a low of around $688 in mid-December. Weekly downloads remained relatively stable, hovering around 300-400, with a slight peak at 520 in mid-November. The game's weekly active users showed a steady pattern, averaging around 3.6K throughout the quarter.
Survivor.io saw its weekly revenue peak early in October at $1.2K but experienced a gradual decline to around $478 in early December, followed by a slight recovery towards the end of the month. Weekly downloads started strong with nearly 12K in late September but decreased to about 2.9K by early December, before ending the year with a slight uptick to 3.8K. The game maintained a robust user base, with weekly active users averaging around 23K-26K.
Soul Knight had a more stable revenue trend with minor fluctuations, peaking at $1.1K in early October and settling around $480 by the end of December. Weekly downloads remained consistent, ranging from 2K to 3K throughout the quarter. The game's weekly active users averaged around 44K, showing a slight decline towards the end of December.
Contra Returns exhibited a significant peak in weekly revenue, reaching $1K in late November, with a consistent performance of around $872 by the end of December. Weekly downloads were negligible for most of the quarter. However, the game maintained a stable number of weekly active users, averaging around 700-1.1K.
Space shooter - Galaxy attack showed a strong performance in weekly revenue, peaking at $1.1K in late October and ending the year at around $796. Weekly downloads were impressive, starting at 9.3K in late September and peaking at 11K in the last week of December. The game also maintained a high number of weekly active users, averaging around 40K-48K, with a notable peak in the final week of December.
For more detailed insights and data, visit Sensor Tower.